tag:blogger.com,1999:blog-8840029558919433184.post8996816404134669891..comments2023-10-22T01:15:54.689+11:00Comments on Games Lecture: Physicality and GamesFlorian 'Floyd' Muellerhttp://www.blogger.com/profile/17545757857242519792noreply@blogger.comBlogger77125tag:blogger.com,1999:blog-8840029558919433184.post-30638669685802389162009-06-07T01:01:46.685+10:002009-06-07T01:01:46.685+10:00I think there is a diffrence between physical game...I think there is a diffrence between physical games and games in general, but when i think about it logically, pretty much anything can be counted as a physical game. Its find an example of what is not a physical game. I guess thats the diffrence between a physically exerting game and a physical game.George Selemidisnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-15799817359621298532009-06-05T05:02:11.193+10:002009-06-05T05:02:11.193+10:00s3200763s3200763Chris_Tranhttps://www.blogger.com/profile/08953023666819747056noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-396401979731167732009-06-05T05:01:24.445+10:002009-06-05T05:01:24.445+10:00Physicality in games will play a huge role in the ...Physicality in games will play a huge role in the future of gaming for people will want to try new methods of game play. the wii has demonstrated how revolutionary physicality in game can be.Chris_Tranhttps://www.blogger.com/profile/08953023666819747056noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-48665865322455521192009-05-03T16:03:00.001+10:002009-05-03T16:03:00.001+10:00Hi there
Tay here(s3214125)
I was absent for tha...Hi there<br /><br />Tay here(s3214125)<br /><br />I was absent for that class.(because I really hate Physics, it bored me to death). But I've miss so much fun. Looking through all the comments that you guys post, I think that some games wanted to make their gameplay close to the reality.(adding sensors ,camera, or something like Wii) BUT, game will always be game, it can't same as the real world, so why don't make something that the real world can't make it.<br /><br />That's it.<br /><br />Have a nice day凍https://www.blogger.com/profile/09425923555631080273noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-74347658852348765442009-05-03T16:03:00.000+10:002009-05-03T16:03:00.000+10:00This comment has been removed by the author.凍https://www.blogger.com/profile/09425923555631080273noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-21101220864993904382009-04-29T22:36:00.000+10:002009-04-29T22:36:00.000+10:00dude i hope this post works! hahaha omg this would...dude i hope this post works! hahaha omg this would have to be the most fun i have ever had in a class! <br /><br />Well my views on physicality!<br /><br />Defining the line of physicality in games is the wrong aproach. I believe as an evolving industry we must try and remove all boundries eg: saying playing a "computer game" cant be physical. I think gameing can be just as physical as playing a soccer game.<br /><br />my argument is:<br /><br />A. It is proven scientificly that when you play game your heart rate does increase, much like in a game of soccer.<br /><br />B. Mentaly you can be puting in alot of physical energy coming up with stratergies and out smarting your opponent.<br /><br />C. Just because you are not kicking a ball dosnt mean the minor task you are doing is not physical. I do tho agree that pressing a key or a mouse click is no wear near a high levle of physical involvement as a soccer game but i have had moments where game play, mostly while playing with friends has just been as physical as that soccer game. The levle of drama and suspence really drained me and got me working a sweat! and no im not just really unfit :P haha<br /><br />I think the jacket idea is very inovative but due to funds didnt reach full potential. I think there were some great advice and sugestion raised!!<br /><br />till next time! josh platt s3239197<br /><br />i hope this post works!!Josh Platthttps://www.blogger.com/profile/13936686665088280247noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-64833467569739640392009-04-29T14:32:00.000+10:002009-04-29T14:32:00.000+10:00I am not convinced that the physical play behind t...I am not convinced that the physical play behind the Wii, enhances any kind emotional investment in game play, in contrast to any non physical game. I think the Wii (or any other physical simulation game) has not been fully developed to the absolute potential of the concept. While it has been proven that over a long period of time, the Wii produces physical weakness simular to that attained from actual sports. If the Wii can increase the physical and mental alertness and strength of individuals; in however disabled or fragile states, or enhance surgical abilities or advance research into medicine, then I would say it has met the standard. <br /><br />It’s comparatively new to start to question gaming in modern human civilization. Gaming itself, even being so new and guiltless it has occupied an audience that continues to grow beyond comprehension. I believe that Michel (I’m not sure exactly how to spell your name sorry! I know it’s not pronounced Michael so there is my shot) scraped the surface on why games attract us. What is the draw to the outwardly strange device that makes us want to play it? <br /><br />I can only really relate this to the experience I have learnt with my own personal life in the growing hobby. Scientific quotes are relatively few and mostly based on assumption that one can only narrate what their familiarity is in relevance to the lecture on Thursday night. <br /><br />Scientifically games produce little difference than anti-stress devices. Actively categorising those into other actions such as smoking, sports, getting high on drugs and other various activities that make them feel better than they already are. Gaming is essentially this and it’s easier to see why people who game are just as susceptible to addiction as they are to any of the listed previously. <br /><br />Even with sports, the Wii Sports range all coincides with this. Most people would agree that sky diving, base jumping or bungee are all classified as ‘high thrilled’, those would also agree that in order to compete as a professional in competitions with high thrilled sports, adrenaline plays a huge part in an addiction to the sport, that these thrill seekers have their various thrill seeking activities. <br /><br />Gaming is not so different. Everyone has their own reason for why they want to play games with a wide range of motivations, and it goes without saying that not everyone who plays games, plays for the same reason (as profusely evident in the class debates). Almost every game has a genre and that genre is designed around a certain audience. <br /><br />But even with simular audiences will play other genres for their own reasons. It provides evidence that genre’s are becoming dated. Games have now become platforms for all kinds of minds with all kinds of thinking processes. Instead of players who just want to play ‘that kind’ of game, it’s more where the stimulation and the mind meet. And you can look at the more popularised games and see the games that do well are till played at large today, are the games that the player’s themselves have customized and the type of game irrelevant. <br />The personal influence drives gamers true interest in a game, and what thought processes they experience. A person can not distinguish their true nature, and though they may think that they like this game, as the game evolves, the person is likely to chance their preferences at an unconscious level, a personality magnet, able to chance our most inner preferences without us thinking about it. <br /><br />An example is that if a person, who has played a flight simulator enough, is most likely able to fly a real plane. I know personally of applications used in the defence for that train the reflexes and timing of their soldier’s with gaming. <br /><br />This is something the Wii would fulfil if it would reach its full potential. According to psychological evidence, games (not just those with physical game play) have a very real influence on our daily lives. I’d guaranty that none of us in the class are stranger to the power of games altering your thoughts, however for the better or not. The gaming addiction has far greater implications that gaming has on society and the world. Personally I find after playing games I’m a little sharper, perhaps a little more strategic in day to day events because of my interaction with games. It’s evident that games have an immense potential that the Wii is still far from discovery. <br /><br />Courtney Daly <br />(s3238885)Courtney Dalynoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-28838823287532752362009-04-29T09:27:00.000+10:002009-04-29T09:27:00.000+10:00I posted this in the wrong area it seems...umm so ...I posted this in the wrong area it seems...umm so it was done ages ago..<br /><br />In terms of the lecture itself, i really enjoyed the interactivity of it, and nice work Floyd on somehow making it work with 70 odd people. <br /><br />It seems the basis of lecture revolved slightly around whether the "Hug At A Distance" was actually what the public wanted. And revolved a little more around what is "Physical Gaming".<br /><br />In terms of "Hug At A Distance"(HAD), I had a fair bit of trouble understanding just why someone would realistically want such a thing. Yeah, it was beautiful in its sentimentality. But when it boils down, it's another way of saying i'm "thinking of you" and expressing it through a technological outlet. There are a few other things that do this, these being:<br />Telephone, Email, SMS, written letters, couriered roses and having an aeroplane write sweet nothings in smoke to name a few.<br />Marketing wise, well, it was never meant to be a product for the masses (i think). So it's not really an issue. But considering the grant to create this thing was probably somewhere between $5000 and $20 000, it probably isn't that affordable to the average family.<br />OK so the HAT is an instantaneous form of expression and all it is supposed to represent is ones emotion to another, which i guess to a certain extent it does. But there are that many different ways of doing this already, i don't think in terms of technology that we need another at this point. Maybe when holograms or some such are invented then yeah sure, knock yourself out. In the mean time, maybe just hug a pillow. <br /><br />So, whats physical gaming? When we were told to stand up and do something physical, yes, we all moved.<br />Someone mentioned this being due to popular culture, and in my opinion it hits the nail on the head pretty succinctly.<br />After say 1995, which was the release of ID's "Doom" on PC - when digital games first really came apparent to the general media) and before 8/12/2006 (The release of the Wii in its major markets).<br />If someone said i play games, most people would assume it was a computer game.<br />If someone said i play physical games, most people would probably think it's something to do with physical theatre and stage play.<br />And thats pretty much how contemporary culture had defined the two ideas.<br /><br />Now, we had a little class discussion about whats physical, and whats gaming. The end result being that it was physical if more action occurred in real life rather than within the media system. And it was a game if it had rules. <br /><br />Enter the Wii. And here is where having it set up in our lecture theatre, it made a really nice point. The Wii, which has an equal amount of physical and digital action is sort of the epitome of physical gaming. Unless you bring games like billiards or foosball into it...because they're games...and not sports...and they're physical...<br /><br />But to summarise there it is, <br />Wii == Physical Gaming<br /><br />BenBen Goodvach-Draffinnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-77833312527544657692009-04-28T13:15:00.000+10:002009-04-28T13:15:00.000+10:00hey, floyd you are legend!i quite like how we all ...hey, floyd you are legend!i quite like how we all get to interact with each other more through class discussions its good for everyone to get there thoughts and opinons out there.<br />i thought your hugging jacket thingyo was fabulous, even though the guy in middle row was all you cant replace intimacy with a jacket that squeezes you,its the sentimental thought that counts its better than being cold and alone. And as for physical games, we never sat aorund playing video games in Physical Education in high school. this one time in health we had to do an assignment on a physical game i asked to do chess and my teacher said no thats not phyisical it has to involve getting out and moving.. there really is no point to me saying that coz my teacher was a fag but yeah sitting infront of the tube twiddling your thumbs over a controller is not physical jsut coz your thumbs are moving. wii sport would be physical though coz you can jump around and get puffed.<br />the end.Amanda JOYYYYY baileyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-26478019522473708512009-04-23T14:54:00.000+10:002009-04-23T14:54:00.000+10:00just commenting about last lecture. i really like ...just commenting about last lecture. i really like the new teaching style. i think everyone gets more out of the class and overall it is much more enjoyable.<br /><br />discussing "physical games" was really interesting. I don't think it is something that has a set definition, and it leads to really interesting debate. <br /><br />i liked that you engaged the class about their opinions on the "hug jacket", i don't think it is commercially viable, but it is a pretty interesting concept.<br /><br />RhysRhys Weatherburnhttps://www.blogger.com/profile/16308332004369551530noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-68805494918084558192009-04-23T14:53:00.000+10:002009-04-23T14:53:00.000+10:00First of all, I'll apologize for submitting this s...First of all, I'll apologize for submitting this so late. I wanted to read everyone else's comments, and indeed it was worth it.<br /><br />The Lecture Style:<br />Mind stimulating, I like the way Floyd tries to involve everyone, and get the class discussion things with one another. There are no 'islands' in this class. It's a bit like a mind tank really. I'm quite a shy person, but hopefully this will force me to be more open. I do have some concerns with that though, as some others have also voiced, what happens if you don't get picked to speak, and then the topic moves on? Also I noticed occasionally people are misunderstood by one another.<br />I agree with what Vlad said. After 20 mins of trying to define the undefinable, the conversation became dry and tedious. It had become squabbles over small technicalities.<br /><br />The Lecture Content:<br />Although rather intriguing, I must ask, where is the maths and physics? Physicality and physics, albeit similar, are not the same. I have to admit I was looking forward to a more maths and physics oriented subject. Physicality (in reference to video games) is a little to close to physical education (in reference to video games) for my comfort.<br />From what I've gathered from the first lecture and assignments, this class is more a discussion of the where the games industry is headed in terms of interactivity, rather than how maths and physics are relevant to (game) artists/designers.<br /><br />The Long Distance Hug:<br />When we were asked about it, it came down to: would it sell, how could it be improved, and then later, what is it trying to achieve. Floyd himself dodged questions about it's purpose/how he got funding, so to us, who know little about it, it could be anything. My personal opinion, is that even though it's novelty, and would help express emotions over distance, it couldn't possibly be as connecting as looking someone in the eye over a web cam, and telling them you miss them and wished you could hug them. It's like buying a plastic hand and shaking it every time you meet someone new online; there's no satisfaction and almost no meaning behind it.<br />That said, if Floyd had've got the funding to make two, then the product becomes less unreasonable. With two there's the natural response for a hug to be returned, and from what I know of hugs, they're as much about giving as receiving. As I said in the lecture (and got shot down), the koala should be huggable, not just a touch screen. Floyd didn't explain why he bought it and attached the screen to it- but here's what I think: If you're just hitting a button on a PC or a Mobile Phone, there really isn't anything human about 'sending' the hug. But if there's a cute fuzzy bear, then all the sudden there's this childhood connection to soft toys equalling love (and thus hugs). So you're talking to someone on the internet/phone, and you decide you want to hug from across the world, you both throw on the jackets and hug the bears - bingo, a somewhat reasonable mimic of a human hug. I think the more important part of this is that you're already conversing with someone. No one would go walking around in the street with that bulky loud jacket on, in the hope someone might send them a hug, they'd want to emotionally connect with someone first. Even then it's a bit of a stretch to say people would buy it.<br />[/rant]<br />In conclusion, no one would buy it unless very very cheap, and even then, they may not use it. The point of the jacket it to make someone feel loved, and to know they're not alone, even though the world separates them from their loved one. However, this can be just as easily accomplished through chatting on the phone, an instant messaging service, but most of all web cams<br /><br />Physical Games:<br />After having the time to think about it, and reading through everyone comments, it's safe to say we know all know what a physical game is. Well actually, didn't we already know that subconsciously?<br />We were asked for a black and white definition of 'physical games' - something which doesn't exist. His goal was to make us think about terminology and word associations.<br />For much of the lecture we tried to define 'physical game' even though we all already knew what it was. I me, I know this knowledge stemmed from the word physical. My mind associated physical game with physical education - a core subject of schooling until year 10, which involves running around and basically getting fit while having fun.<br />Of course, this web of brain associations would be different for everyone, but we all seemed to arrive in the same place: standing up, doing something that uses as has as much energy and muscle usage as possible (e.g. I would've played tag, but you can't really run around in that tiny theater)<br />When someone said that movement plus entertainment was a physical game, someone else replied that then, since you could count moving your eyes is a motor function, watching a movie could be labeled a 'physical game'.<br />So obviously the line cannot be drawn at 'movement' you can't say, if you burn over 5 calories an hour doing it and have fun, it's a physical game.<br />I guess Chad's argument sums everything I would say. Game is an ever changing word. However, when told the word game I don't immediately think of video games as Chad suggested. I think of the genre. Like when people say movie, I don't think of drama or action, just the broad range. The 'genre' in this case was 'physical': it was movement. In the lecture, people realized physicality is movement of the body, and stood up. The exaggerated the movement, the more 'physical' they were being. And since it was the only adjective on the word game, the movement needed to be exaggerated (thus no one just twiddled their thumbs on a DS).<br />Just to add to what Chad said about cultures: consider how an American would interpret the word 'Thong'. As an Australian I think of a type of shoe. However, they would think of the type of underwear.<br /><br />I want to challenge why everyone kept saying a game needs to have a winner and a loser. I don't believe it needs those at all. There just has to be a way of winning or losing. (Word play? You getting me? =P). As I kid I would hang off the edge of a pool and try to hold my breath for as long as possible. I call this a game, not playing. Playing has no winners or losers. If I held my breath for longer than a certain amount of time, then I've achieved my goal, and I've 'won', even though I was playing alone. Alternatively, if I wasn't under long enough, (or I drowned), I lost. When Dylan posted the rules to "The Game" (ha! got ya everyone), he also brought up that you don't have to be able to win. You just have to be able to win OR lose.<br /><br />And now I'll apologize for this being a huge huge huge meaningless rant.<br />I think I went way off topic.<br />=P Oh well. I've run out of time.<br />See you all in the lecture.<br /><br />Cherie DavidsonCheriehttps://www.blogger.com/profile/05501001730910204443noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-59152828208996084222009-04-23T12:18:00.000+10:002009-04-23T12:18:00.000+10:00I think the attraction for physical gaming, is not...I think the attraction for physical gaming, is not the technology itself, but the ability to artificially recreate a human experience. Of which we don't consciously see the reason behind. <br /><br />I think its interesting but, destroying what we have as human beings. How we can socially interact with each other. Is that connection to be replaced by a computer? <br /><br />I agree that vests that hug will never fully have the same value as a 'real' hug. <br />but I see the sentiment behind the idea, one that has the physical characteristics to satisfy someones curiosity if a loved one is thinking of them. <br /><br />overall. <br />I found it an incredibly interesting lecture. <br />The class debate was fantastic. <br />And there is a lot more philosophy behind this subject :) <br /><br />CourtneyJesterhttps://www.blogger.com/profile/05537774894655554485noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-60760025304772344372009-04-23T12:05:00.000+10:002009-04-23T12:05:00.000+10:00wow, i probably should have posted my comment earl...wow, i probably should have posted my comment earlier and not leave it to the last minute as i have a very bad short term memory so..here goes...from what i can remember the lecture's main discussion was about physical games and its meaning. To me, the player themselves, their "body" can be considered as a physical entity and thus when you said "play a physical game" everyone played games that involved physical contact that alowed their bodies to move in some sort of way, i think its because we view ourselves as something physcial and the term physical often relates to body activity (like physical education), and then theres the other type of physical that appears in a virtue way, for example you can play the same game like thumbwar or clapping but if its done virtually like as pc game or something..is that still a physcial game? hmmmm. Also you can play games on devices like psp, iphone etc (this is what i prefer), and these are all "physical" items and relates to the idea that physicality simply means soemthing hat exists and can be touched ;physically existing (i think someone mentioned this during the lecture) <br />well, the dictionary defines "physical" as "Any entities which are composed of matter and/or energy, as well as the physical properties of those entities; and not merely items of thought or belief" so that means its something solid and existing? if thats the case then physical game is basically playing and enjoying a game that involves the utilization of a physical matter? such as body parts or electronic devices and such things....hmmm, i'm pretty confused but yeah, theres my comment. <br /><br />As for the jacket; very interesting idea, i think its a good way to connect people together when apart but...i think in terms of marketing appeal it would look better if it wasn't a scary looking bullet proof arm vest...instead maybe a nice shirt....perhapse pink?Jin Wanghttps://www.blogger.com/profile/09721563101714363019noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-16794845966424838632009-04-23T11:17:00.000+10:002009-04-23T11:17:00.000+10:00Just on the definition of "physical game":
1. Mayb...Just on the definition of "physical game":<br />1. Maybe it would help if we think about its apparent opposite: mind games. "Mind games" is a much more commonly used phrase, and so might have a more agreeable definition.<br />2. In the same way, maybe the physical game is something that not all people can play (people in a coma, the bedridden, the severely paralysed, etc.) while the mind game is something everyone can play, by definition. Because anyone who can't play a mind game (the brain-dead, for example), isn't really a person.<br />3. But like Jason above, I think I'll give up and say everything is a physical game, because we live in physical bodies. Even dreams involve brain chemicals.<br /><br /><br /><br /><I>So in all seriousness, I propose the hugging vest be converted into a sex toy.<br /><br />Using a mobile phone or internet (possibly using some form of video chat) Sex toy 1 would be able to connect with sex toy 2. Each device has both an input (sensors) and an output (vibration).</I><BR><BR>It's already been done.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-46472659427900977372009-04-23T09:09:00.000+10:002009-04-23T09:09:00.000+10:00Hello,
I posted a comment earlier this week but it...Hello,<br />I posted a comment earlier this week but it seems it didn't get through. This is the shortened version.<br /><br />Lecture<br />- lecture was awesome because:<br /> - it was interactive<br /> - i was interesting<br /> <br />- lecture could have been improved by<br /> - it was pretty good, but about 20 minutes into "defining what physical game is" it started getting a bit tedious, i would've preferred to hear more about your work in using colored balls to control UT3<br /><br />Physical Game: (My definition)<br /><br />- there has to be significant movement/force applied<br /> - so moving your fingers to press buttons doesn't count.<br /> - however moving your fingers in a 'thumb wars' situation would.<br /><br />- physical attributes (strength,stamina,agility,speed) would have to play a significant part of the game. <br /><br />- motion tracking is a bit of a grey area depending on whether you classify it as a user interface (eg colored ball UT3), or physical game, such as DARK ZONE (its like indoor paintball with lasers, you have sensors on your shoulders, chest, back witch tell you when you have been hit.)<br /><br />- i would have liked to go for a round of dark zone or paint ball when we were instructed to play a physical game but i was lacking the equipment and designated area free of old ladies and little children who don't like me shooting lasers, paint balls and such at them without getting sued.<br /><br />Commenting other peoples comments.<br /><br />Cheung Yi kai - "I also believe games with the SENSE of physics can be a physical game too"<br /><br />I see where your coming from ,however arguably most games barring casual and some puzzle games have some form of physics such as gravity. Sure, its constant but its there. I would say that there is a difference between a physics game (such as garry's mod, etc) and a physical game such as Dark zone.<br /><br />Nicholas Lim - "I think it is just an accessory that in no way REPLACES actual human contact."<br /><br />It's possible to replace human contact, whats impossible at this time is to replace the emotion associated with human contact.<br /><br />Dominic Atta - "you might aswell go outside and play a real damn game of tennis and save the couple of hundred dollars."<br /><br />Have you tried playing Need for Speed or Manhunt in real life...<br /><br /><br />I'll continue with the commenting of comments at a later point, as im running late for programming.<br /><br /><br />Before i forget.<br />The Hug Jacket<br /><br />- Interesting concept.<br />- Personally i don't see a target market for it:<br /> - because the cost (effort of putting it on) isn't worth the benefit (simulated hug, from a cold machine).<br /><br />I believe i heard somebody said make it into a blow up doll. Well i think it should be taken a step further. <br /><br />- many people don't pay for hugs.<br />- a lot of people pay for sex<br /><br />- business men/women have money<br /> - business men/women are usually on the go<br /> - therefore not having sex<br /><br />So in all seriousness, I propose the hugging vest be converted into a sex toy.<br /><br />Using a mobile phone or internet (possibly using some form of video chat) Sex toy 1 would be able to connect with sex toy 2. Each device has both an input (sensors) and an output (vibration).<br /><br />The comparative advantages would be:<br /><br />- smaller size/more concealable than a vest<br />- easier to vibrate than to inflate<br />- it more gratifying to recreate the feeling of sex rather than that of a hug.<br /><br />The comparative disadvantages would be:<br /><br />- the taboo surrounding sex toys would limit its sale to adult stores.Vladhttps://www.blogger.com/profile/01396666230137438047noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-85421839800341419212009-04-23T00:01:00.000+10:002009-04-23T00:01:00.000+10:00btw.... the new math and physics class give me a l...btw.... the new math and physics class give me a lot of stress and pressure. I will be so nervous thinking what i should say in the lecture with my crappy English.<br /><br />well.. here is Australia and i am here to learn.<br />I believe this will help me improve sooooo much and this is gonna be the most useful lecture to fix my weakness :D Good job Floyd! <br /><br />cheung yi kai (jason)s3232755Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-40126421791375690412009-04-22T23:48:00.000+10:002009-04-22T23:48:00.000+10:00hi this is Cheung Yi kai s3232755. You can call me...hi this is Cheung Yi kai s3232755. You can call me Jason <br /><br />I believe anything involve physics. E.g. Weight and motion. Everything we do is physical, even when standing. And nowadays many physics can be translated into new technology...including games. And my definition of a physical game is anything involves physics. And I believe there are 3 different kinds. Like Wii, iphone, NDS. They are the most obvious as a physical game because they use physical METHOD to control the game. But it doesn't mean a game involving clicking mouse or pressing button cannot be a physical game. Some games like Half Life 2, world of goo have a lot of physics IDEAS integrated into its game play and programming. They don't need to use a great deal of energy or movement, but Players still need to THINK about a lot of physical Methods to achieve goals within the game. Using a mouse to swing a sword is just less physical than swing a real sword. I also believe games with the SENSE of physics can be a physical game too. E.g. Loco Roco will give you the sensation that of the physics of bouncing and rolling around. And in God of War, you will feel like you are physically opening the doors or pushing the boss by using all your energy pressing the buttons until your finger cramps up. In the lecture, when we all are told to stand up and play a physical game. We all automatically think about games<br />Like slap, thumb wars, arms wrestling...etc. but we all forgot about the wii right in front of us. I agree with some comments that suggested that we all are limited by our culture and our habits. We all thought wii,NDS and iphone...etc are not physical because it doesn’t involve the physical strain or movement as much. I also think because arm wrestling, thumb wars is the game that everyone knew and we all have hands to play it. They are easy to start not like Wii, iphone. They are kind of new and not everyone can have one.<br /><br />Lastly, the idea of the hug vest idea is not a good product right now... maybe in the future when u can make the vest smaller and more action. It will be too expensive to make this right now and i believe it will feel scary and look awful. But I think to create a vest like that is an awesome idea to open up the world of technology and gaming, and it reminds me of the matrix (physical response to digital world)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-77709707027906751422009-04-22T23:30:00.000+10:002009-04-22T23:30:00.000+10:00Damien Gatt here, i thought the lecture was pretty...Damien Gatt here, i thought the lecture was pretty cool, definitely different to other lectures ive had. The discussion about physical games was insightful peoples raised a few interesting responses which brought a new understanding for me, how physical and virtual can be combined together.<br /><br />As for the inflatable hug thingy that's intense, pretty cool idea. However as some dude said you cant replace a hug with technology it wouldn't have the same response and wouldn’t have the same comfort i guess<br /><br />First attempt to post this was on the 16th but my com don't like this blogspot and won't post so this was posted from elsewhere later on.<br /><br />Damien Gatt s3235475Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-644688574570451912009-04-22T20:58:00.000+10:002009-04-22T20:58:00.000+10:00This comment has been removed by the author.100th Monkeyhttps://www.blogger.com/profile/14217004200249372672noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-4947133447189323672009-04-22T18:17:00.000+10:002009-04-22T18:17:00.000+10:00this is the exact same comment i posted in a diffe...this is the exact same comment i posted in a different area but then found everyone was posting here so i thought id move it just in case... was quite an engaging lecture wasnt it . of all the lectures iv had so far it was one of the few that i didnt completly zone out for, it was interactive and gave us something to think about that stimulated our minds in a positive manner....wooooo plus it seemed to have some direction where previous seemed to fumble over themselves alot ..i really enjoyed the topic and look forward to more stimulating discussions and debates ...but i did find that it was abit fast paced and was quite confused at the of the lecture about what group went where and did....... what when with who??.........although a fast paced lecture might keep our brains active, it seemed like if you missed something someone said...than by the time you realised it they had already moved on and you have no idea about whats goin on...hmmmmmmm..any way looking forward to next lecture....this is my commentroryhttps://www.blogger.com/profile/00501264126888116453noreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-65864349273518091832009-04-22T15:50:00.000+10:002009-04-22T15:50:00.000+10:00btw, pranee? do you still need that group member? ...btw, pranee? do you still need that group member? *raises hand frantically*Georgie Zuzeknoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-21433838307862757462009-04-22T15:46:00.000+10:002009-04-22T15:46:00.000+10:00Hello, I wasn't actually there on the last class, ...Hello, I wasn't actually there on the last class, and all of the positive feedback I've recieved from friends -- not to mention this blog -- has really got me looking forward to the next class!Georgie Zuzeknoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-27719268762478415452009-04-22T14:45:00.000+10:002009-04-22T14:45:00.000+10:00Gah. I missed last weeks class and I felt like I m...Gah. I missed last weeks class and I felt like I missed a year's worth of classes.<br /><br />Haha, Will catch up!<br /><br />And btw, email me I need a group!<br /><br />twp1989@gmail.com -or-<br />s3193654@student.rmit.edu.auWei Pin Tannoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-7029270141249593452009-04-22T13:52:00.000+10:002009-04-22T13:52:00.000+10:00Hoi, everyone. My name's Nicholas, just call me Ni...Hoi, everyone. My name's Nicholas, just call me Nick if you're lazy to pronounce more than one syllable. First, I'd like to say that I appreciate the enthusiasm displayed by Floyd. His style of teaching certainly galvanated the entire room of us games students the other evening. <br /><br />Second, I find the idea of contributing in class to be worth 30% highly intimidating. While I do not entirely appreciate the way he sort of forces (encourages would be a better word here I'm sure) all students to speak up with opinions on the lecture, I still believe that at the end of the day those students benefit from the experience, as do the others.<br /><br />I also like the way his first lecture got our heads thinking about what does or does not count as a "physical game", or even a "game". Surely we can't make games if we don't have a firmer understanding of what it is that we're making.<br /><br /><br />Concerning the Hug Jacket device:<br /><br />I think it is just an accessory that in no way REPLACES actual human contact. Instead, like most other technological methods of communication like email, chatting online, SMSes and the humble (yet potently useful break-up method) phone, the Hug Jacket seeks to compensate for the lack of close contact, and attempt to link two human beings who wish to be more constantly reminded of each other's mutual affection. If the Jacket were linked to appropriate VIRTUAL online gestures like sending a "Hug" or a "Nudge" to replicate the gesture PHYSICALLY, instead of just doing a single hug, it'd be much more useful, as said by others before me.<br /><br />Alone, however, the Hug Jacket is potential mood killer, what with the alarmingly loud activation sounds. It definitely needs to be more discreet, eventhough the actual physical embrace of two or more individuals is out for all to see. Just my opinion though. <br /><br />Concerning "Physical Games"<br /><br />To me, the word physical implies that one uses their body and most of their limbs to perform an action. <br /><br />A game to me, is in short, an activity which generates fun, entertainment and involves a competition or conflict. Now, I believe that a game can be played alone, but best with others. Also, for there to be conflict or competition, there must be a winner and a loser, and sometimes games end up in a draw as both players are equally matched or certain circumstances have resulted in a tie. For the games to work, there must be rules and codes of conduct to adhere to, otherwise any player can do something completely random and illegal in terms of play. (I apologise for a possibly too-brief personal definition of a game, but I find that my mind is rather stumped at the moment for more words.)<br /><br />Therefore, the term "Physical Game" implies that one or more players have engaged in an activity in which rules and codes of conduct are required, and the actual involvement of players requires them to use their limbs and ligaments to perform ACTUAL PHYSICAL MOVEMENTS in real life, as opposed to using ligaments like thumbs and fingers to send signals to a device which then performs VIRTUAL MOVEMENTS OR ACTIONS for the player on a screen.<br /><br />The Wii has certainly blurred the line between virtual games and the aforementioned "Physical Game", as it involves a wide variety of actual physical movement on the part of the player, which are strangely enough (at least to a more traditional keyboard and mouse gamer like me)REPLICATED on-screen in the sports games like bowling and tennis.<br /><br /><br />Concerning why all of us actually got off our bums and seemed to know what is a "Phyiscal Game"<br /><br />(* As all of us grew up and eventually learned how to use our muscles to move out limbs and ligaments, we naturally assumed that physical games did indeed involve getting up and moving about without having our PHYSICAL actions re-interpreted as VIRTUAL actions. Instead, when playing so-called Physical Games, our movements are in the manner of what-you-see-is-what-you-get.)<br /><br />Concerning the fact that we have NO EXAMS<br /><br />EEEEXCELLENT, DUDE<br /><br /><br />As a final note for now, I would like to apologise for my generous use of the caps lock. I was merely concerned that typing a reasonably large chunk of text all at once would bore the heck out of any readers, so the caps lock was used to help mix things up a bit, and more importantly, highlight the more important points I wished to express. Until next time, have a nice day, everyone.<br /><br />Nicholas Lim Chong Hock,<br />S3186372,<br />Games Graphics Design Student.Nicholas Limnoreply@blogger.comtag:blogger.com,1999:blog-8840029558919433184.post-81294679628500261382009-04-22T13:05:00.000+10:002009-04-22T13:05:00.000+10:00A few people here so far have related their argume...A few people here so far have related their arguments to the Wii when trying to describe a physical game. However the Wii is only partially there, its a video game that simply requires more physical interaction then that of most PC games.<br /><br />For a video game to be labelled as a whole and true physical game it requires so many elements that are completely lost in the virtual world.<br />Wii tennis for example, yeah you have to swing the remote in time with the ball but what about all the other elements? The hot court underneath your feet, the weight of your racket and the force of the ball connecting against it.<br /><br />For a game to be physical there is no need for technology, and if we create a virtual game of tennis that exactly simulates one in real life, then whats the point? you might aswell go outside and play a real damn game of tennis and save the couple of hundred dollars.<br /><br />Video games aren't meant to be physical, they are the escape from the world around us. Why would we want to create physical games when everything needed has allready been created for us?<br /><br />Dominic Atta - s3160832Dominic Attanoreply@blogger.com