Monday, March 15, 2010

Mario on Arduino

...from 2nd year's Chad, thanks!

Tequinox - FAR HQ Studio Opening Sunday March 21st

FYI:

Tequinox Sunday March 21st 2p.m.

Future Art Research are proud to offer an exhibition and performance
spectacular.

Steve Irwin and The Stingray the re-enactment by John-Paul Hussey
Miss Havisham. By Lizzil (Voodoo Trash Dolls)
Robin Cook (Mutoid Waste)
Mbug (dj)
Hardkore Slakness (Mighty Burning Demon) unveiling a brand new sculptural
installation.
Lalalullaby interactive sound sculpture featuring Ross Bencina, creator of
Audio Mulch.
Robbie Avenaim and his 1600bpm MKS kick drums.
Makanico
Anthony Sawrey.
Plus more to be confirmed! XX

F.uture A.rt R.esearch is a brand new A.R.I. on the banks of the
Maribyrnong. We are a proud new community, come and see.
Plans hatched,
Deeds plotted,
F.uture A.rt R.esearch
Fun to be had.

Location:
Living Museum West, Pipemaker's Park
Enter from roundabout at Van Ness Ave and Gordon st, Maribyrnong VIC 3032


More details at:
http://futureartresearch.org/

........................................................................
.........dorkbot: people doing strange things with electricity..........
..........................http://dorkbot.org............................
........................................................................

Not a 'real' theory, but....

Check out the staircase example, that could have been your 'game'!
(Lesson learned: doing something 'for real', in public, could be a lot of fun!)

Friday, March 12, 2010

Thursday, March 11, 2010

might be interesting to some:

Just came in by email:

Dear all,

is a research project aiming to facilitate the integration of
educational games and game-like simulations in educational processes in
general and Virtual Learning Environments (VLE) in particular. It has been
developed by the e-learning research group at the Universidad Complutense de
Madrid (http://www.e-ucm.es). With e-Adventure, any person can write an
educational point & click adventure game. Also it is very simple to create
first person simulations based on photos, which can be very useful for
training or teaching procedural knowledge.

The platform includes special features targeting educational environments,
such as built-in assessment and debriefing and the possibility of
automatically exporting the games as standards-compliant Learning Objects
(packaged according to the IMS Content Packaging specification and marked
with IEEE LOM metadata). The games can thus be deployed without effort in
different VLEs and stored in content repositories  (now we are in the
process of integrating e-Adventure with LAMS).

The platform was published as a public beta a year ago, and in
these 12 months it has reached over 3.000 downloads from sourceforge.net. We
are now gearing up for the imminent release of v1.2 and
gathering feature requests for v2.0. We would like to invite as much
feedback from current and prospective users as possible, so that we can
incorporate it into our release process.

The tools,  a short descriptive video, and  a detailed tutorial, are here:
http://e-adventure.e-ucm.es
We would love to hear your comments and, if you create an interesting game
and wish to give it some exposure, we can make it available through our
website (properly credited, of course). Don't forget to have fun!

Best regards,

Lecture 2: 11Mar2010 The Essence of Games and Quick'n'Dirty Implementation

Today you have learned about that you can design hardware for a game very cheap, very easily, very fast, as long as you are creative. This should not be a problem, as you are artists!

Secondly, you learned that in order to create better games it helps if you get to the essence of things. How do you get there? An easy way for you is to ask the 'sports' person in your team to take you along to his team/club/class and interview people what they feel when they are participating. You can then go back and design for this 'feeling'.

Example: You interview surfers, and they might tell you they get a high when they have only seconds to decide what to do, after minutes of calmness waiting for the next wave. Then you can design for this high, as you know you need the calmness to get there, and you'll add a timer so that the time pressure is also there. And then you use this as a guide for every decision you make: "Do we need X in our design?""Well, does it help to support the high? Does it support the calmness?"Does it support the time pressure?".
Because during your design (and real life), you will have to make compromises, and its important to have a guide to make the right decisions. So think about your essence of your game first before you think about implementation.

Thanks again for the first 2 presentations! You have seen how quickly time runs, so, next week's teams, focus on only a few (1-2) points in the paper (skip what you do not think is important), it's okay if different presenters get the same message across in different ways. And bring your key message on a big piece of paper!


Homework for next week:

Thinking of a cricket game?

Get in contact with
http://firazpeer.com/

who is thinking about an Exertion Game of cricket at GATech.

Wednesday, March 10, 2010

Internship opportunity

mixedrealitylab has done a game for chickens etc:

Keio-NUS CUTE Center is interested in inviting staff and PhD Scholars to become members of its research team working in innovative projects. Much appreciated if the following can be circulated among possible candidates (including students looking for PhD Scholarships and internships). 
---------------------------
RESEARCH POSITIONS
Keio-NUS Connective Ubiquitous Technology for Embodiments (CUTE)  Center & the  Mixed Reality (MXR) Lab
Interactive and Digital Media Institute (IDMI)
National University of Singapore


The Keio-NUS CUTE Center is a joint collaboration between the Keio University, Japan and the National University of Singapore to carry out research in Feeling Communication, Global Computing and Media Telescope Asia.  Mixed reality Lab has been involved in cutting edge research in the Mixed Reality arena for many years. They have joined their research expertise to launch an ambitious research programme in Interactive Digital Media with a vision to “Engage all senses in a creating centric approach to make Inventions that will engage millions of children and families”. Results of our research projects have won international awards, have been published in prestigious international journals, presented and demonstrated at top-level global conferences  and featured in global media channels such as the Discovery channel.  Visit our websites http://www.cutecenter.org and http://www.mixedrealitylab.org to see more of our innovative work  and learn how it has contributed to the developments in the interactive world.

The Center is launching several new research projects with the aim of producing next generation technologies for human communication using all human senses, especially targeted towards children and family communication. Some of our recent projects are investigating  Smell and Taste Communication, Touch Communication,  Kitchen Media, Food Media, Lovotics,   paper interfaces and novel approaches to Social Networking, We are looking for enthusiastic and motivated research staff, PhD scholars and student interns to join our team of  researchers.


PhD Scholarships and Internships
PhD Scholarships are available for students with a first class or a second upper degree in fields of Electronic and Electrical Engineering, Computer Science/Engineering, Information Technology or closely related fields. Applicants for PhD Scholarships have to undergo the NUS selection process and once selected will be funded through CUTE Center scholarships.

Short-term M.Sc. and undergraduate internships for students following study programs in similar areas are available for deserving candidates.

If you require further details send your query to contact@cutecenter.org.

Please submit your  application together with a recent CV to:
Research Staff Positions:           jobs@cutecenter.org   or    jobs@mixedrealitylab.org
PhD Scholarships and Internships:   scholars@cutecenter.org

Keio-NUS CUTE Center, Interactive Digital and Media Institute,
Level 02-02, No. 21, Heng Mui Keng Terrace, Singapore 119 613
Phone: + 65 6516 5951, + 65 6516 7514
www.cutecenter.org            www.mixedrealitylab.org

Semester 1 2010 second half

Semester 1 2010 first half

Fed square

have you thought about doing your project at Fed Square?
That might get you into the paper!
See what did these guys do, the next couple of thursday nights at fedsquare, it's a no-exertion game:
http://vimeo.com/8757265

If you want to do something at fedsquare please let me know and I'll see who I can get you in contact with.