1.
04 Mar
- Physicality and Games
- Introduction cont.
- Contributions explained
11 Mar
- Exertion Games
- Why we play games (Group 1)
- Pervasive Games - Games and Pervasive Games Chapter 1: Talk about the "magic circle of play" (Group 2)
3.
18 Mar
- Games project Madness
- How the Nintendo Wii will get you emotionally invested in video games (Group 3)
- Persuasive Games: Wii’s Revolution is in the Past (Group 4)
25 Mar
- Guest lecture
- Guest lecture
- Guest lecture
8 Apr (1st Apr is semester break!)
- An overview of what physical games can be developed with Phidgets and Arduino (Group 5)
- Exertion Games over a Distance
- The potential of the Wiimote using homebrew techniques such as GlovePIE (Group 6)
15 Apr
- Games project demonstration (Team A, B, C, D, E)
- Games project demonstration (Team F, G, H, I, J)
- Games project demonstration (Team K, L, M, N, O)
22 Apr
- Dance Games and other Exergames: what the research says (Group 7)
- Exertion Games: additional benefits
- This might be a game ("dissertation" link, then PacManhattan chapter), tell us what you think of her analysis of PacManhattan (Group 8)
29 Apr
- A casual revolution (Pick one chapter, I suggest the 1st one) (Group 9)
- Dimensions for the Design of Exertion Games
- Persuasive Games: The Missing Social Rituals of Exergames (Group 10)
6 May
- A theory of fun for game design, chapter 5: what games aren't (Group 11)
- Bringing it all together
- Flow in games (and everything else), explain how it relates to games such as flOw and what it can mean for exertion games (Group 12)
13 May
- Game projects presentations (Team A, B, C, D, E)
- Game projects presentations
- Game projects presentations
20 May
- Game projects presentations (Team F, G, H, I, J)
- Game projects presentations
- Game projects presentations
27 May
- Game projects presentations (Team K, L, M, N, O)
- Game projects presentations
- Game projects presentations
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