Thursday, June 11, 2009

Exertion Games

These are the final project presentations on physical and exertion games:

Each team consisted of 5 team members, who had to develop a physical or exertion game concept, present it for intense review from their peers, and develop a website arguing for its 'awesomeness'. The link is included in each slide, and the critique can be found in the comments under each game's own blog entry.


  1. Wow, these look great. Very professional. The games really give a sense of what exer-gaming can be used for. Well done guys.

  2. Hi Floyd

    The student projects look great. Congrats to all involved.

    We'll be organising a G4H social at the HISA conference in Canberra this
    August. I'll post on details when they are finalised.

    All the best


    Florian 'Floyd' Mueller wrote:

    I've just finished teaching a class on physical and exertion games,
    and I thought some of you might be interested in the outcomes:

    is the class' blog, and I have included on top of that blog a Google
    Docs Powerpoint deck that includes nice slides of all the 13 projects
    the students created, including links to their projects' webpages.
    If any of you are in need of game designers who have a theoretical
    _and_ practical background in creating exertion games, let me know and
    I'll get you in touch with the first of their kind.


    In the newspaper:

    Stuart Smith PhD, MSc

    Senior Research Officer

    Falls and Balance Research Group
    Prince of Wales Medical Research Institute

    Barker Street, Randwick
    N.S.W. 2031

  3. I just want to pass on my congratulations to all groups for an fantastic assembly of diverse Exergaming solutions. Congrats to you all. More please :)

    Many of you have found 'out of the box' ways of keeping the 'physicality' of the game world alive along with perhaps the most important ingredient, fun!

    Exergaming is a very exciting genre. Hardly new, its been around since the mid 80's, but in its latest incarnation and with tech. innovations coming thick and fast, the sky is the limit.

    What makes, or should make exergaming so enticing and separate from alternative gaming/fitness/health applications is its motivation factor. Immersive fun makes the perceived physical effort very low, so people tend to get a fantastic cardio effect while enjoying the gameplay (at least that's how the game should work). What I would also suggest, is that you stay mindful that multiplayer makes gameplay more satisfying and again increases motivation, all things considered. Making 2 - 4 players able to play simultaneously can separate a so so game from a superb game. And these games, at least good ones, are still quite a rarity in commercial Exergaming releases.

    I look forward to seeing what materialises in the future and it's great to see these developments happening locally!

    All the best.

    Brett W M Young
    Founder Exergaming Finland and Exergaming Australia,

  4. Hi

    Really impressive stuff. The effort and energy involved in many of these projects is really obvious, and, most importantly, they look like fun.

    The idea that this way of thinking about gaming will be used by people as they enter the industry is really exciting.


    Dr Brett Hutchins
    Senior Lecturer in Communications and Media Studies
    Monash University