Office hours: Wednesdays during the weeks when there is class, 1-2pm in 9.1.27.
1. 27 Feb
- Radical Games
- Introduction cont.
- Contributions explained
- Radical Game design workshop
- Public holiday, no class
- The Game, the Player, the World: Looking for a Heart of Gameness (Group 1)
- Madness
- Rules of Play - Chapter 9: The magic circle, p. 92-100 (Group 2)
- Radical Games demonstrations: your first game (teams of 3)
- User-centered design in games. In: The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications. p. 883-906. (Group 3)
- Radical Games: On novelty and contribution
- How to write an abstract (Group 4) UPDATE: stay tuned with this one, update will follow
- Critical Play - Chapter 8: Designing for critical play p. 251-262 (Group 5)
- Abstract editing
- Face-off in the Magic Circle: Getting Players to Look at Each Other, not the Screen (Group 6)
- Radical Game demonstrations: your second game (teams of 3)
- Gaming literacy (Group 7)
- Guest lecture
- Embodied child computer interaction - Why embodiment matters (Group 8)
- Feedback session
- What's the big idea? (Group 9)
- How to strengthen your argument with your Radical Game
- Game Design Workshop - Your favorite chapter (Group 10)
- Radical Game demonstrations: your third game (teams of 3)
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