Thursday, April 23, 2009

Class 2: Exertion Games

Today you have learned about how physicality plays out when interacting with the Wii, and as you have seen, this is a heated debate! However, as all presenters have pointed out, there is room for improvement, so with your project is your chance to demonstrate how a perfect physical game could look like!

I feel like I did not answer the question on the project properly (sorry!), so I would like to clarify it here:

I would like to see you come up with a physical game. This means NOT a mouse/keyboard/gamepad game. (Simply because you have plenty of opportunities to do them in other classes).
You CAN do a physical (not exertion) games, but you might need to argue that it is physical (see for example a tabletop game). Considering the topic of the class, you should try to make it very physical and utilize exertion: this is your chance to try out something new and challenging, so you should take it!

I hope this is a bit more focused than my previous answer, and I apologize if I have not been clear enough earlier, but I hope it helps you to create something unique for this class.


Please post any comments on the class from 23 Apr 09 in the comments below. In particular comments and praise about the second presentation, as we ran out of time to give much feedback for Michele and Rhys, sorry!

Homework:

  • Agree on an idea for your project, but be prepared to change it!
  • Enter your blog comment
  • Read the two papers under schedule for week after next
  • If you are presenting week after next, practice timing!
  • Watch for week after next: Time management


To the 2 teams who presented: could you please upload your slides and photographs to the blog please? And your comments could include advice for the upcoming teams on how to prepare for the presentation!

We still need a group to present paper 4!!!

And just in case you have missed the video that was shown during class or want to watch it again: