Please post in the comments 2 items:
The name of the group members for the presentation (6 or 7 members per group)
AND
the name of the team members for the project (5 members per team, except two teams will have 4), depending on what you want to present/when you want to present your project.
Please make the names easily identifiable for me (Jay K. if you share the same first name)
Example:
Group 8: Anna B., Bella C., Charly D., Dough E., .... (6 or 7 members)
Team D: Peter A., Ralph B., (5 members per team, except two teams will have 4)
First in, first serve!
Schedule of lectures:
1.
16 Apr
- Physicality and Games
- Introduction cont.
- Contributions explained
23 Apr
- Exertion Games
- How the Nintendo Wii will get you emotionally invested in video games (Group 1)
- Persuasive Games: Wii’s Revolution is in the Past (Group 2)
3.
30 Apr
- Guest lecture
- Guest lecture
- Guest lecture
7 May
- Dance Games and other Exergames: what the research says (Group 3)
- Report from "Foundations of Digital Games 09", Orlando, USA
- The Rhetoric of Exergaming chapter from Persuasive Games book (Group 4)
14 May
- An overview of what physical games can be developed with Arduino (Group 5)
- Project presentations Madness
- The potential of the Wiimote using homebrew techniques such as GlovePIE (Group 6)
21 May
- Rules of Play: Unit 3, chapter 28: games as social play (select only highlights) (Group 7)
- Project presentations (Team A, B, C, D, E)
- Persuasive Games: The Missing Social Rituals of Exergames (Group 8)
28 May
- A theory of fun for game design, chapter 5: what games aren't (Group 9)
- Project presentations (Team F, G, H, I, J)
- Flow in games (and everything else), explain how it relates to games such as flOw (Group 10)
4 Jun
- Pervasive games: bringing computer entertainment back to the real world (Group 11)
- Project presentations (Team K, L, M, N, O, P)
- Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game, and compare it to Nike+ (Group 12)