Friday, April 30, 2010
Lecture 8: 29Apr2010 Tangibility in Games
Today you learned about tangibility in games, and what characteristics of tangibility you can use in your game to what effects, as well as a lot about casual games and why they benefit from a social approach through social facilitation.
One aspect that should be added to the idea of tangibility is the opportunity to personalize your tangible object: for example, your guitar in guitar hero can be personalized with stickers, you can buy a better-looking plastic guitar etc. just to make you look even more like a rock-star, to support the fantasy effect of becoming a rock-star the game facilitates. You don't really have this opportunity for personalization with Natal.
And thanks for all your comments on the survey sheet! Here is already one change (I hope you like it):
Please comment on the blog what you think about casual games, tangibility and social play.
If your opinion has already been voiced, why don't you repeat the most important point (1 is enough) you have learned so that the people who weren't in have an easy way to catch up?
Homework for next week:
* Blog: See above
* Report progress on your team website/blog
* Read the reading assignments for next week
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