Blog accompanying the lectures on games, including Games2130 & Radical Games, by Florian 'Floyd' Mueller at RMIT University, Melbourne, Australia.
Okie dokie, I thought the idea of creating an entirely new peripheral was great, especially one as awesome as you guys came up with. I also thought that the amount of thought you guys put into the possibilities of the thing was good.Bad side is I didn't get the feeling the actual game design was that complex or anythin, so you lose marks on that : PD-istinction!P.S. Why is nobody else commenting these things? : s
howdy homiesokay i thought the prezo was good aswell as the website and it seems you guys worked hard on this so bonus points there. i thought the suit was a very good idea but the use of suits in video games turns me off just because i dont want to be getting in and out of a suit all the time that some random guy or family member hes just sweated it out in...so there are practicality issues there. the game itself was good but it was just another boxing game on the wii and in the future prospects you mentioned a dancing game...these are good and i think the suit could improve or add to these games but its not all that original i think you should have put more emphasis on designing a new game or even a new way to play a game (boxing was still boxing just with a suit on and without the wii remotes) rather than hardware that works with games we have already .but yeah umm C FOR CREDIT....high credit
First of all, your team is the first we've seen who attempted to physically make their peripheral. Actual soldering was involved. Definite points for that, well done.This seems like it would be a fun and physical game to play. Obviously playing it would be social, as you play it with another person.The interesting thing about this game is that both the real world action and the virtual action take place in non-parallel space, which is something that we don't usually see - probably because the risk of injury can be avoided by turning the physical input mechanism into a parallel space. I'm curious as to why you chose to make it take place in a non-parallel space. What advantages do you think are gained through mediating gameplay this way that offset the risk of injury? Physical feedback is an obvious one that comes to mind - it's certainly more fun to hit someone if it feels like you are actually hitting them. Performance might also be increased due to the fact that the players are directly interacting with each other. Even with the padded gloves though, pain might be a problem here (mind-body conflict). All in all, I'm giving you guys aDistinction
Ok guys gonna try be honest hereI like the idea. I think you guys really put a lot of effort into the designing of the suit, made from keboard buttons and shiz (it seemed like that anyway). An idea i thought of though was that with this kind of game was maybe (if its possoble) have some kind of way to sense how hard someone is hit, and if they hit too hard then they dont score a point. Simply because people (especially hyperactive guys) will get excited and end up trying to hit faster than the other person, and will end up hitting harder. Also im not sure this kind of game would do so well oin the market (i know that its only the concept but im just throwing this out there) because it actually encourages hitting another person. But yeah all up i think good ideaCredit
Okay i like this idea but I was wondering if you'd considered the idea of defensive sensors so that you could block the attack of the opponent. I'll briefly crap on about how i think this would work and then get on with it... If you had sensors on the palms of the gloves, as the other player punches you, if the defensive palm sensor touches the attacking one on the knuckles, a successful block would be made, thus making the player's attack would be blocked and no damage to the other player would be made. Also, with an addition of another sensor on the side of glove, this would enable to player to parry attacks also.Okay! I really like this gaming idea, but feel i wouldn't enjoy it as much as if there was the ability to defend attacks (it may make the game more challenging also).Extra points for actually making something.I think this game would be made useful for actual boxers and with an addition of sensors that could be placed on shin pads, kickboxing could be made.Okay, i'll stop trying to hijack your idea and add to it....Distinction :)
Oh, i also wanted to just mention that i liked the different game types as well as just normal boxing, and you gained extra points for those :P
A well prepared presentation..I like the game idea but theres an issue for me which as this game is kind of boxing games, but we dont have to punch hard to get our opponent knocked out but just a light touch would score.Well, overall it is a great game as the team did made the cloths and the sensor for the box glove.Distinction for me
I have to agree with Mick on the market part, but since it's only a concept I won't take that into account.Overall the idea is good and after a while the arms would probably be rather sore (even though it's not intense boxing).Distinction (70-75)
I like the design and implementation of the input devices like the boxing glove, head piece, a body jacket and pants strips, which contain pressure sensors. They are practical and enhance the physical exertion aspect of the game. The pressure sensors are the key here, as they encourage players to slug the other player HARDER. Also as said by Scott Battye, the "arms would probably be rather sore (even though it's not intense boxing)" - this is true, but then again, players are still moving their arms at a fairly rapid pace and frequency, so they would eventually get fairly tired.Overall, a Distinction from me. (*Dylan Sterland's suggestion for defensive sensors for defensive moves would have given this game a HD.)
My mark: DII like the potential of a full body suit; it would enable games be very exerting as well as being able to incorporate player performance and body movement into the virtual game play. The prospect of punching up your friends has always got to be an enticing one anyway. -Leigh.
I didn’t actually get to see your presentation, so I’m going to mark it according to the website. The website is bland and lacking in detail, you have mentioned the basics but its needs more, maybe a video demonstration or diagram showing the game play.The actual creation of the sensor suit is well done, and definitely deservers congratulations. I’m not sure if you actually showed the suit being used in your presentation, but it would have been unquestionably awesome.Now my biggest problem about your idea is that you focused more on the peripheral rather than the game. The game seems really simple and it looks like you chose a game that would suit your suit. (sorry for the pun)It nice to see that you guys thought of future applications that the suit could be used for. HD: 80-100D: 70-80C: 60-70P: 50-60Fail: 0-49Your score: 60 Credit
I dont think i can add much more to what's been said, but i would have to agree with Dylan about pushing the suit that much further and adding more to it, since the game itself isnt completely original it would rely on something like that to stand out and really make an impact.*Credit*
Physical ExertionDefinately physical in it's nature... how could anyone say otherwise?Mind Body conflictNot overly taxing on the mind but rather physical in nature so not well balanced but I do not think this is to any detriment to the game.Mind Body LoopPhysical playing equipment make this section well thought out. My imagination would be well satisfied with what you have provided.EmotionI can see how the emotion of fun was considered as with most of the games and competing with another player could be rather exciting.SocialDefintely a social game which could be quite fun with some friends, drinks and a lot of laughs. PerfomanceThis has been described well in your presentation but not as well on your website. Easy to play but possibly engaging, particularly due to it's social, competitive aspects.OriginalityNot overly original, there are so many boxing games out there. Attachments are kinda original though.StyleTitle heading is well done & I quite like the "gritty" analogue nature to it all.PresentationSpoken & put together well with sufficient visual aids. Sweet.WebsiteCould have been more informative, images are wonderfully descriptive but not great in their composition. Works with the theme however. MarksPhysical Exertion: 8.5/10Mind Body Conflict: 7/10Mind Body Loop: 9/10Social: 8.5/10Emotion: 8.5/10Performance: 8/10Originality: 7/10Style: 7/10Presentation: 8/10Website: 7/10Overall, that gives you 78.5% which is a D
Nice work with developing this game, i can see you did a lot of work. Instead of turning a physical game virtual with no actual physical contact with the other person, you have instead went in a different direction. Using technology to simply add points and keep track of combos etc. The only disadvantage with doing this is that most people aren't gonna wanna get punch in the face, but for those who do this game is perfect. Overall you get a Distinction
just a note to everyone in regards to our HOTT photo; yes our parents are all related.no, they're not all cousins. yes, our moms and dads are.
Excellent presentation; it was (or seemed to be) very well-thought out and did much to enhance my opinion of the game itself. I agree with the sentiment of other commenters thusfar that a whole bodysuit is kind of off-putting as a concept, the main issues being accessibility and (ew) hygiene. Maybe sensors at critical points of the body would be a superior option?Exertion-wise, you'd certainly get a great workout playing this game. Originality is a bit of a debatable point, but overall - ace job. I hereby give you a D.
Cool game, but i was day-dreaming with masochitic thoughts... Instead of having remove the pain in boxing... increase it, that way you can feel more pain but less organ damage! I definitely would buy that! I mean, video games are about escaping reality, and what better way than to give each person super powered punches?HD
I certainly wouldnt want to be taking on Vlad or Nikki in this game, i think you just made a game you could win at you.. beef-cake (no vegan pun intended) extraordinaires?In all seriousness though, im just going to try and nitpick at your idea. I think you would have a hard time finding an audience (apart from boxers) willing to hop into a suit, maybe less so if you just left it at the bands, and punch each other.I do enjoy the sport of boxing (watching not partaking) and wii boxing gives me some of the enjoyment with out risking damage to my precious delicate face (see Team G photo) :PWhile wii boxing is stupid, it gets the point across where as getting the point across in your game, while much more effective, would be more.. physical.Distinction none the less!
You have put a lot of thought into how to make this thing work which i think is commendable. Maybe this game would get people who detest boxing (like me) to enjoy it on some level.And the website does say that its a revolutionary gaming suit. Cant argue with that! Dee-stiction
It's a good game. But I'm not sure that your game could be similar to other boxing video game. It's just have a difference : it is exertion game. To make your game not boring and look special , then you could make game more different level or different rule, I think...Anyway , 70 for your project.
it's victhe game idea was alright, you kinda just upgraded it.though it would be fun to hit people......lol in a friendly wayoverall...idea: 3/5exertion: 5/5social: 3/5 prob have to think bout ur target audience. not everyone would like to have physical boxing game.performance: 5/5emotion: 4/5presentation: 3/5website: 3/5score: distinction
That's a great effort making essentially an entirely new "controller" for this game. One of the more physical games we've seen so far, too. But I'm not sure there is much commercial appeal in taking upper-cuts to the face.71/100. D
I'm not a fan of boxing, but I don't think you should incur a penalty because of that. I do have some concerns over injury, even if you have a lot of padding some idiot is bound to knock someone out, or damage the system. Your presentation was interesting, you mentioned having a prototype, it would have been good to see that in action. The game types you showed were interesting but not a whole lot different from something like Wii boxing which is basically the same as what you were describing except you actually have physical contact. So overall, not a very original game, but still you took a different angle on it so. Credit
I think your suit is a great idea. The peripheral itself is fantastic, but i don't really think boxing is the best way to show its features and flexibility. Not that i ahve anything better in mind, but i can see faults in using boxing as the first game for this system. For example, physical injury to players and ruining of the suit.Aside from that though, i think it is an extraordinary peripheral, and that it ould really go palces. Props on actually making it, too. It looks wicked.To improve the actual boxing game, i think you would need to make the screen easily visible for both player, wherever the game takes them around a room. A T.V doesn't seem adequate for this. Perhaps a small screen on the actual suit, i dunno.Actually one thing i jsut thought of about the boxing game, is that it's physical up the yin-yang. Someone's probably said it already but eh. I actually like the boxing idea a little more now, because it's impossible NOT to be physical during boxing. Veeery physical.All in all, i like it.Physical Exertion: 10/10Mind Body Conflict: 8/10Mind Body Loop: 8/10Social: 7/10Emotion: 8/10Performance: 6/10Originality: 9/10Style: 8/10Presentation: 7/10Website: 7/10did someone say HD?
you put a lot of effort into this and i like that although the thought of getting beat around makes me flinch even if its not painful beatings but yeahh meh... you get a nice juicy D for your grand efforts (:
I liked the idea of this game, hitting people is fun! But otherwise, let's just get to the marking, shall we?Physical Exertion: 7-8/10Mind/Body Conflict: 7/10Emotion: 7-8/10Social: 7/10Performance: 6/10Originality: 8/10Style: 6-7/10Presentation: 7/10Website: 5/10Overall...hmm, I think that's a distinction!
I dont have much to say. Just, presentation wise needs fixing, and originality of the game, well, many others have tried to reinvent boxing in an almost similar way.Overall: Distinction
make the player the controller. brilliant.i want to see this game made just to hear the uproar of parenting groups crying about how their children are all in hospital with concussions.distinction!
Ned here.For me the mind-body conflict here would be insurmountable. We're wearing protective gear and all ready for our virtual boxing round... but then we can't punch each other at full strength. Throwing a bunch of limpwristed punches so I don't hurt my precious Player Two would really kill it for me.Even though Wii Boxing doesn't have the same sort of tactile response, you can (and do) punch hard, with intent.I understand that this is probably just a personal niggle, and it was very well done, obviously a lot of work put in. I just feel that the premise is flawed.>Credit<
I thought this was very funny. It would have been great if you could have had a working prototype but bonus points for trying.The game itself seems a little lacking in the originality department but I think that the novelty of beating the crap out of friends (albeit not very hard) would give the game quite a bit of appeal.Overall you get a DI.
i think HD cos the photo is awesome :) haha
I was not overly impressed with this game, as I didn’t see the need for a new peripheral when this game could have been designed with other inputs and been just as effective.Physical ExertionThe game is definitely physically exerting, and I could see the players working up quite a sweat in this game.Mind Body conflictThe conflict between the mind and body here, is that it would be difficult to differentiate from the game, and actually physically hitting someone. It would be hard to play the game to win, and also consider not hurting your playing partner.SocialMaybe one of the oldest human activities, besides eating and pooping. Fighting is a very primitive activity and many people could engage in this with each other.EmotionIt would be hard not to be emotionally invested in this game, as you might be trying to protect your very life!PerfomanceBesides the actual actions of boxing, this game did not have too many performance based actions to it. Maybe this could cause the players to take the game too seriously and hurt each other too much.OriginalityThe game was very limited in it’s originality. The sensor suit was a good idea, but not necessary.StyleHrmmmmmmmPresentationThe presentation was good, and I enjoyed seeing the physical demonstrations, more blood next time please!WebsiteThe website was limited in it’s descriptions of the game modes or style of the game.MarksPhysical Exertion: 8/10Mind Body Conflict/loop: 5/10Social: 8/10Emotion: 5/10Performance: 5/10Originality: 6/10Style: 6/10Presentation: 7/10Website: 6/10Conclusion: 6/10*Bonus Mark: 2Total 64/100C (Credit)*Bonus marks as a bribe from me too you, please don’t beat me up.
s3200763- great flash demo.
HD, it seems really fun, and you actually attempted a prototype
Sounds cool to have a suit with pressurrised sensor points but after hearing about the sweaty issue - doesn't sound soo good but nevertheless... it would be fun like being in a giant sumo suit :D (i would like to try that haha)i give this a D
This idea really lacks any originality.In terms of exertion it takes full marks, but it reminds me too much or wii boxing, except for the fact that you are actually beating up on someone >.< and personally, if I wanted to do that I would join some form of a club. ^^The website is well designed and easy to navigate around, while you still explain your game and it's features, I feel it lacks detailed content.Sorry guys but you get a credit from me.
The idea is good but I don't think the boxing gloves and straps are convenient. Size and dimensions of people vary, that may be an issue.For performance, imagine if you could do some sort of "Fatality" move to finish off your opponent, that would be quite cool. Every player would have their own unique way of finishing off the oppenent :PPhysical exertion is a big plus for your game. I can't imagine players not sweating after playing it. I don't know how safe a fast and powerful hit to the head would be though :SIt seems you guys put some effort in the prototype, extra valuable points there. I think the website could use some more information though.D for distinction. Keep it up :)Chad.
I can see this being a game that would be used to tally points for boxers but even that is giving it too much credit. This would not be able to be marketable to the public and quite frankly is a bit uninspired. Its a rediculous preipheral, but I guess the concept had some good intentions. 5/10. Good try.
The future concepts were good(only original part of the game) but in the whole aspect of the game:It's already been done in arcades without having to put on suits - just gloves.To put it bluntly:Passand i think that was maybe being a little too nice haha.If you want a more detailed answer then ask me for email@example.com
Samantha To s3197261The game seem a bit too easy to win or lose. = C
Floyd here folksthis is by far an radical project :D= SD super duper
Physical Exertion: 7/10Mind Body Conflict: 6/10Mind Body Loop: 7/10Social: 8/10Emotion: 7/10Performance: 7/10Originality: 7/10Style: 7/10Presentation: 9/10Website: 7/10This game looks like fun! Overall, D :DCarla
I dont really like the premise of this game. boxing games have been developed previously that allow the player to exert themselves more and achieve more through exerting themselves. I do not understand why, if you wanted to punch your friend, you wouldnt just do it. In a nut shell, this is too similar to actually just fighting someone.Grade: P
The work you put into is evident, but boxing games never really held much sway with me. Regardless, its interesting and you guys get a D!Sama(3239506)
Hey GuysOverall everything wasn’t bad. I understood what was being said, website makes sense, and presentation was well done. The game though I’m not too sure about. I don’t see much difference in just plain punching someone. I see this game being very dangerous, especially if the players are concentrating on the TV screen and not their opponent. I’ve decided to ditch the mark allocation list. From the presentation and what I think I’m able to give a mark that I think is fair. Final markC - Credit
the suit & the game is too close to real boxing...& I can see people coming to real blows eventually after playing this game.... I'm giving this a credit
In boxing they wear gloves so as to not kill each other - and the difference is yours has computer bits in it and you have more layers of padding. The sensors were explained and thought our if not completely flawless in design. I just had a refresher look at your website, relative to some of the other groups it is rather bland.Overall a C.Daniel K (3237937)
Too underdeveloped for my tastes, kinda reminded me of a floyd style "over a distance" thing.sorry guysCreditthanks,Logans3235083
sure this idea involves exertion and all that stuff but would it be necessary to actually physically hit the player even though there are sensorsCDamien S3235475
Idea seemed a little underdeveloped - there was more of a focus on the suit and technical side rather than the gameplayThere's that whole 'safety' thing...I would've liked to have seen one of your 'future prospects' developed - probably the Zombie one...But, bonus points for actually attempting to make it :)It's a Credit-Kalonica Quigleys3237922
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