Showing posts with label schedule. Show all posts
Showing posts with label schedule. Show all posts

Thursday, March 4, 2010

Schedule 2010

Schedule of lectures:
1.
04 Mar

  1. Physicality and Games
  2. Introduction cont.
  3. Contributions explained
2.
11 Mar

  1. Exertion Games
  2. Why we play games (Group 1)
  3. Pervasive Games - Games and Pervasive Games Chapter 1: Talk about the "magic circle of play" (Group 2)

3.
18 Mar

  1. Games project Madness
  2. How the Nintendo Wii will get you emotionally invested in video games (Group 3)
  3. Persuasive Games: Wii’s Revolution is in the Past (Group 4)
4.
25 Mar

  1. Guest lecture
  2. Guest lecture
  3. Guest lecture
    5.
    8 Apr (1st Apr is semester break!)

    1. An overview of what physical games can be developed with Phidgets and Arduino (Group 5)
    2. Exertion Games over a Distance
    3. The potential of the Wiimote using homebrew techniques such as GlovePIE (Group 6)
    6.
    15 Apr

    1. Games project demonstration (Team A, B, C, D, E)
    2. Games project demonstration (Team F, G, H, I, J)
    3. Games project demonstration (Team K, L, M, N, O)
    7.
    22 Apr

    1. Dance Games and other Exergames: what the research says (Group 7)
    2. Exertion Games: additional benefits
    3. This might be a game ("dissertation" link, then PacManhattan chapter), tell us what you think of her analysis of PacManhattan  (Group 8)
    8.
    29 Apr

    1. A casual revolution (Pick one chapter, I suggest the 1st one) (Group 9)
    2. Dimensions for the Design of Exertion Games
    3. Persuasive Games: The Missing Social Rituals of Exergames (Group 10)
    9.
    6 May

    1. A theory of fun for game design, chapter 5: what games aren't (Group 11)
    2. Bringing it all together
    3. Flow in games (and everything else), explain how it relates to games such as flOw and what it can mean for exertion games (Group 12)
    10.
    13 May

    1. Game projects presentations (Team A, B, C, D, E)
    2. Game projects presentations
    3. Game projects presentations
    11.
    20 May

    1. Game projects presentations (Team F, G, H, I, J)
    2. Game projects presentations
    3. Game projects presentations
    12.
    27 May


    1. Game projects presentations (Team K, L, M, N, O)
    2. Game projects presentations
    3. Game projects presentations

    Tuesday, April 14, 2009

    Schedule 2009

    See also details on the projects etc here:


    Please post in the comments 2 items:
    The name of the group members for the presentation (6 or 7 members per group)
    AND
    the name of the team members for the project (5 members per team, except two teams will have 4), depending on what you want to present/when you want to present your project.

    Please make the names easily identifiable for me (Jay K. if you share the same first name)

    Example:

    Group 8: Anna B., Bella C., Charly D., Dough E., .... (6 or 7 members)

    Team D: Peter A., Ralph B., (5 members per team, except two teams will have 4)

    First in, first serve!



    Schedule of lectures:

    1.
    16 Apr

    1. Physicality and Games
    2. Introduction cont.
    3. Contributions explained
    2.
    23 Apr

    1. Exertion Games
    2. How the Nintendo Wii will get you emotionally invested in video games (Group 1)
    3. Persuasive Games: Wii’s Revolution is in the Past (Group 2)

    3.
    30 Apr

    1. Guest lecture
    2. Guest lecture
    3. Guest lecture
    4.
    7 May

    1. Dance Games and other Exergames: what the research says (Group 3)
    2. Report from "Foundations of Digital Games 09", Orlando, USA
    3. The Rhetoric of Exergaming chapter from Persuasive Games book (Group 4)
    5.
    14 May

    1. An overview of what physical games can be developed with Arduino (Group 5)
    2. Project presentations Madness
    3. The potential of the Wiimote using homebrew techniques such as GlovePIE (Group 6)
    6.
    21 May

    1. Rules of Play: Unit 3, chapter 28: games as social play (select only highlights) (Group 7)
    2. Project presentations (Team A, B, C, D, E)
    3. Persuasive Games: The Missing Social Rituals of Exergames (Group 8)
    7.
    28 May

    1. A theory of fun for game design, chapter 5: what games aren't (Group 9)
    2. Project presentations (Team F, G, H, I, J)
    3. Flow in games (and everything else), explain how it relates to games such as flOw (Group 10)
    8.
    4 Jun

    1. Pervasive games: bringing computer entertainment back to the real world (Group 11)
    2. Project presentations (Team K, L, M, N, O, P)
    3. Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game, and compare it to Nike+ (Group 12)