Today you learned about Arduinos, phidgets, and the Wiimote as tools for creating Exertion Games.
I have also shown you Jogging over a Distance as an example of a game without a screen.
Next week, we will all play your games, it will be a lot of fun, as you chose this course because you like playing!
After the lecture, I had some great idea generation discussions how to realize your ideas, a few comments for everyone to benefit from:
If you are more creative than technical, you should have no problem with this assignment: use your creativity to make the game fun! Technical people tend to make games technically impressive, but often boring to play! (Think of FPS that have the best rendering engine, but are boring!)
Just because technology is involved, does not mean that you can be ONLY creative with technology: for example, make people dress up when they play your game, that adds a 'fantasy' element to your game, without any technical expertise required.
So think about the things you learned: How can you add the '4 reasons why people play games'?
- Fantasy: dress up, or introduce a virtual ghost world, or ...
- Social: introduce multiplayer, ....
- Easy fun: give people something to explore, ...
Remember the 'Magic Circle'? Does your game become more fun by blurring the circle, for example play it in public? ...
Look at the other team's blogs to get ideas!
I have mentioned GlovePie and OSCulator as great tools to take Wiimote and BalanceBoard inputs as simple keystrokes that you can read with Flash.
Also, if you can simulate your game by using your mouse, you can automate it with AutoIt.
This is your chance to be creative.
Cynthia, you left early, if you still need some help let me know; send me your blog's URL so I can put it up and comment on it.
Luke, here is the Bar Game code if you are interested (but you probably want to do it in Flash).
Dean (?) about the push-ups: do some, and think what you like the best about them: then add 'fantasy', 'easy fun', ... Also about swimming=free floating: maybe someone can hold you up like floating while you are peddling with your feet (attached is a wiimote)?
Remember, it's not a tech competition, it's a game fest!
PS: Nick, you wanted some sig from me?
Luke, so if I attach your pen to my head, I can measure how high I jump just by looking at the screen how high the pencil brush goes? With AutoIt, I can then look for these pixels, and start different iTunes songs, so the higher you jump, the better the song gets!
UPDATE: I have updated the schedule and contributions page and hopefully made it more precise: Your first game will be demo'ed Week 6, 15 April. There will be only demos this week, no presentations. Depending on you team letter, you will demo in the 1st, 2nd or 3rd hour. (Feel free to demo longer, this is just to give you a chance to try out other games as well, not just demoing your own.) Your goal is to convince everyone that your game is the most fun, so use your creativity!
3 hours is quite quick for 15 games to play, but should be heaps of fast action fun!
Your second game will be presented at the end of the semester, there we will split it up across 3 nights.
I also forgot to mention that everyone is welcome, so please bring your family, siblings and friends, fellow students, everyone who wants to play your game! Bring your cameras!
Homework for next week:
* Comment on blog
* Report progress on your website
* Let the others play your game! (Be early enough to set up!)