Please post here in the comments (bullet points please) what the difference is for you as game designers between the technology behind Microsoft's Natal and Nintendo's Wiimote (Plus).
Can you think of a game that you can design with one, but not with the other?
Use the language from the posters in class and the design dimensions.
- Wii: expands the magic circle by supporting social play between players who cannot see each other, i.e. cannot anticipate their next moves
- Natal: supports tactics such as offense and defense in the physical space (i.e. players pushing each other to gain an advantage), as technology can distinguish body positions relative to one another